Dec 05, 2008, 04:26 PM // 16:26
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#1
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Frost Gate Guardian
Join Date: May 2008
Location: Poland
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Unknown Island?
Hey there,
Im really interested in Guild Wars lore at the moment, so ive been reading ingame history and stories from the Wiki, and it crossed my mind that every spot in the game has been used up to this point,
But theres still an island thats never had a use:
I don't know if its ever been discussed, but im interested is there any information about this island at all? I would have thought that it would have gotten a use in EotN, but it didn't so XD, here I am.
I just had the tiny idea that it might have been seen in the Guild Wars Factions launcher, though im not sure if it was that island, infact im not sure completely at all where the location being shown was in the GW Factions launcher,
Last edited by Edge Igneas; Dec 05, 2008 at 04:28 PM // 16:28..
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Dec 05, 2008, 04:31 PM // 16:31
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#2
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Raged Out
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Just like the peninsula of orr those islands will probably never have a use.
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Dec 05, 2008, 04:54 PM // 16:54
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#3
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Ascalonian Squire
Join Date: Feb 2008
Location: Chelmsford , Essex, England
Guild: [ROSE]
Profession: N/
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im sure all the areas which we could not get to or seemed to have no use, wil be used in gw2 , but a slightly different map will be used , or its to be there just to make the map bigger =P
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Dec 05, 2008, 04:54 PM // 16:54
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#4
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Lion's Arch Merchant
Join Date: Oct 2007
Location: Canada
Guild: Keepers Of Twilight
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But at least we know what the peninsula of orr is.
Personally I always thought that island was the home of the mysterious enemies talked about that lived north of Kryta, across the lake.
Quote:
Historians speculate that in time out of mind, these now-ruined watchtowers guarded Kryta from some unknown northern threat. Now the crumbled towers stand like ancient stone soldiers still awaiting the arrival of that mysterious enemy from across the great saltwater lake called Giant's Basin.
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From GwWiki
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Dec 05, 2008, 04:54 PM // 16:54
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#5
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WTB q8 15^50 Weapons!
Join Date: Nov 2006
Guild: アoo アugs アlan [ァアァ]
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Yeah its just island in map, theres many ppl that doesnt have any use and probably never will
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Dec 05, 2008, 05:32 PM // 17:32
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#6
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by MannfredSetha
im sure all the areas which we could not get to or seemed to have no use, wil be used in gw2 , but a slightly different map will be used , or its to be there just to make the map bigger =P
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This.
GW 2 will obviously have to sorta include the same map as GW 1, with moderate changes (some floods, differences in trees, roads, city locations, rivers) to still make it "new" and exciting to explore.
That island was probablly just added so that if GW 2 choose to use it, they'd have another place for a fire/lava level besides the ring of fire islands (which were completely explored already in GW 1).
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Dec 05, 2008, 05:58 PM // 17:58
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#7
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Forge Runner
Join Date: Feb 2006
Location: Belgium
Guild: PIMP
Profession: Mo/
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Could easely have been an expansion in the making. Imagine Anet releasing another expansion for GW1, first quarter of 2009. Drool
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Dec 05, 2008, 06:12 PM // 18:12
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#8
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Forge Runner
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This island is what could have been the home island of the "Destroyers".
The map appearance makes it very similar to the Ring of Fire, fitting the destroyer theme of ash, lava and fire.
Also remember the final Eye of the North mission: We get teleported through the central chamber to the lair of the Great Destroyer. I think they skipped making a destroyer island area this way.
Because after we killed the boss, we see how the party runs out in some kind of volcano island environment. The stone dragon at the exit turns out to be a living ancient dragon and awakens, Primordus.
This is why I am pretty sure this was supposed to be the destroyer island, where we would have had to fight our way into the great destroyer lair.
But as EOTN was just the scrapped remains of Utopia and whatever ideas, this is what we got.
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Dec 05, 2008, 06:28 PM // 18:28
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#9
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Krytan Explorer
Join Date: Oct 2006
Guild: The Order of Chaos Reborn [ToC]
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Quote:
Originally Posted by Longasc
Also remember the final Eye of the North mission: We get teleported through the central chamber to the lair of the Great Destroyer. I think they skipped making a destroyer island area this way.
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Wrong. Primordus's chamber (i.e., where the Great Destroyer is) is explicitly noted to be directly below the Central Transfer Chamber, hence why the CTC works at all (the magical energy is a nexus). Also, the Movement of the World GW2 preview notes that Primordus and his minions is encroaching all across the Far Shiverpeaks and into the Northern Shiverpeaks. The Norn have been pushed down further south and the Charr are struggling to keep their borders safe. Doing that from a faraway island I don't think is plausible.
Lore-wise, there is nothing about that weird island in the top left of the Tyria map.
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Dec 05, 2008, 06:34 PM // 18:34
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#10
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Jungle Guide
Join Date: May 2005
Location: Gatineau, Qc, Canada
Guild: Kiss of Anguish [KISS]
Profession: P/W
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Quote:
Originally Posted by HawkofStorms
This.
GW 2 will obviously have to sorta include the same map as GW 1, with moderate changes (some floods, differences in trees, roads, city locations, rivers) to still make it "new" and exciting to explore.
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Not necessarily true. A cataclysm such as in Factions could have changed the face of the world in Guildwars 2, planetary volcanic lava spews, or the next generation of heroes could have failed to stop an evil super power who destroys everything at which point you would come in.
There just isnt enough information yet.
Quote:
Originally Posted by Longasc
This island is what could have been the home island of the "Destroyers".
The map appearance makes it very similar to the Ring of Fire, fitting the destroyer theme of ash, lava and fire.
Also remember the final Eye of the North mission: We get teleported through the central chamber to the lair of the Great Destroyer. I think they skipped making a destroyer island area this way.
Because after we killed the boss, we see how the party runs out in some kind of volcano island environment. The stone dragon at the exit turns out to be a living ancient dragon and awakens, Primordus.
This is why I am pretty sure this was supposed to be the destroyer island, where we would have had to fight our way into the great destroyer lair.
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I think the source of all destroyers emminates from the lava pool below Primordus where the great destroyer resides from what we know from Cutscenes. The chamber is directly linked beside The Central Transfer Chamber. You enter by speaking to a dwarf which leads to belive that its directly connected to it. Had it been a teleporter, I would be more convinced.
Last edited by Zodiak; Dec 05, 2008 at 06:36 PM // 18:36..
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Dec 05, 2008, 06:50 PM // 18:50
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#11
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Forge Runner
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Yes, the dwarf tells us that the lair of the Great Destroyer is just ahead.
And then take a look at the final cutscene where we are running out of his lair.
Does not exactly like the "Far Shiverpeaks".
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Dec 05, 2008, 06:57 PM // 18:57
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#12
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Frost Gate Guardian
Join Date: May 2008
Location: Poland
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No I read through it very hard in even in the movement of the world there is no mention of any dragons or changes in the north west,
The only mention of the Northwest is that the humans have been forced farther into it, which I presume is the delta in north Kryta and the beginning of the arid region in Maguuma.
Hmmm, initially I thought at first it was connected somehow as a volcano, or just similar to the Ring of Fire islands, but it looks really different, and I don't notice any lava.
Btw, has it been stated officialy that Cantha is south of Elona?
Quote:
Originally Posted by Longasc
And then take a look at the final cutscene where we are running out of his lair.
Does not exactly like the "Far Shiverpeaks".
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Mmm I don't think so, remeber its under the ground, and its been stated that the CTC is inbetween Boreal Station and Yak's Bend afaik
Last edited by Edge Igneas; Dec 05, 2008 at 07:00 PM // 19:00..
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Dec 05, 2008, 07:14 PM // 19:14
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#14
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Jungle Guide
Join Date: May 2005
Location: Gatineau, Qc, Canada
Guild: Kiss of Anguish [KISS]
Profession: P/W
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Well technically speaking, each continent seem to occupy a different place in the world as a hole but each of them seem to follow a different timeline as we play through them.
Such as what happens in Prophecies seems to be in the past as whenever you enter a mission as anything other then a prophecies character, a message displaying that you are about to relive passed events appears.
Factions comes next with Shiro turning the sea to jade and the forest to stone.
Then Nightfall comes with the fall of Abaddon and the appearance as Kormir as a new god. We can asume that Nightfall comes after Factions in timeline (not necessarily going by release here) because the appearance of the new god of secrets.
Now Eye of the north however seems to be the most recent, making prephecies a revisited timeline lol.
So as timeline goes it would be Prophecies --> Factions --> Nightfall -->Prophecies (Eye of the North)
Went on a tangent here but I thought it was interesting
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Dec 05, 2008, 07:22 PM // 19:22
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#15
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Desert Nomad
Join Date: Oct 2006
Location: Ireland
Guild: Currently LF Active HA Guild, Glad 2, Comm.3, R2
Profession: E/
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It May have had a use when they were planning eotn etc. or its just filler.
I do hope we get to see giants basin in GW or somthing like it
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Dec 05, 2008, 07:46 PM // 19:46
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#16
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Furnace Stoker
Join Date: Apr 2005
Profession: W/
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Is it at all possible that they changed the story to put the Great Destroyer's lair directly below the CTC when they scrapped Utopia?
What WAS planned and what WAS released are obviously different, so perhaps they decided to make the final battles occur underneath existing parts of the map as a dungeon atmosphere rather than having to design entirely new exterior levels for a shorter storyline than was initially intended.
I'll stick with the contention that this island was supposed to be the "homeland" of the Destroyers, but the entire premise was changed to allow use of much smaller sections of the Tyrian map and be able to use rehashed dungeon levels to create the story and host the content.
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Dec 05, 2008, 07:58 PM // 19:58
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#17
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Frost Gate Guardian
Join Date: May 2008
Location: Poland
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Quote:
Originally Posted by Longasc
http://www.youtube.com/watch?v=IoAAfJDzIIE
The cinematic in question.
Also remember the original name of the Destroyers, "Tannek", and their "Hive".
http://wiki.guildwars.com/wiki/Destroyers
At the moment and probably forever or till GW2, there is nothing at all. Just another grey/black island on the map. Not referenced anywhere. And it is not the only major area that is unused, there are huge gaps in the map.
You should not forget that I tried to re-construct what this island could have been used for. It is all hypothetical.
They probably did not bother to create another destroyer-only-ring-of-fire-style explorable/mission. EOTN is whatever they already had finished plus some scraps from Utopia, after all.
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Ok but even if you open your map during the final mission it dosen't come up there :P
I doubt Destroyer's "live" in places, they are all created under the CTC. They are born in the same spot, or from a hive. They are created with the purpose their name implies, they go where there are things to destroy.
Also the Giants basin is probably the location north of Kryta, south of the delta.
Who knows, maybe it will never have a future, at least its another discussion to an unanswered question
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Dec 05, 2008, 08:38 PM // 20:38
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#18
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Forge Runner
Join Date: Jan 2006
Guild: [HiDe]
Profession: W/
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Quote:
Originally Posted by Zodiak
Well technically speaking, each continent seem to occupy a different place in the world as a hole but each of them seem to follow a different timeline as we play through them.
Such as what happens in Prophecies seems to be in the past as whenever you enter a mission as anything other then a prophecies character, a message displaying that you are about to relive passed events appears.
Factions comes next with Shiro turning the sea to jade and the forest to stone.
Then Nightfall comes with the fall of Abaddon and the appearance as Kormir as a new god. We can asume that Nightfall comes after Factions in timeline (not necessarily going by release here) because the appearance of the new god of secrets.
Now Eye of the north however seems to be the most recent, making prephecies a revisited timeline lol.
So as timeline goes it would be Prophecies --> Factions --> Nightfall -->Prophecies (Eye of the North)
Went on a tangent here but I thought it was interesting
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The stuff that happened with Shiro was in the past, before Prophecies. He came back in Factions, but him turning the Sea to Jade and petrifying the forests in Kurzick land happened before the Prophecies storyline.
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Dec 05, 2008, 08:38 PM // 20:38
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#19
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Jungle Guide
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Quote:
Originally Posted by Edge Igneas
I don't know if its ever been discussed, but im interested is there any information about this island at all?
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yup - been discussed, and no - no real information. Only speculation
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Dec 05, 2008, 09:51 PM // 21:51
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#20
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Frost Gate Guardian
Join Date: Aug 2006
Guild: Illusions of Grandeur [Illu]
Profession: W/
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Quote:
Originally Posted by Longasc
Yes, the dwarf tells us that the lair of the Great Destroyer is just ahead.
And then take a look at the final cutscene where we are running out of his lair.
Does not exactly like the "Far Shiverpeaks".
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For clarification, there's no scene like that in the final cutscene. It shows us walking back out the lair the way we came after killing the Great Destroyer. The party doesn't run out into a volcano environment, the scene just shows us at the entrance of the lair, meaning the same place where we start the final mission.
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